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If you’ve got a Unit like Grave Guard that can take magic banners this is a good choice. A very nice spell, and the most widely useful “save or die” spell overall since it doesn’t rely on a specific stat to work but instead is based on luck. This is not fool proof but it dose make it easier to prevent death by crumbling.

Don’t take Dread Knight for this set up, or else your Vargheists will get to stand around uselessly. Not having access to your core magical options could cost you the game almost by default if your opponent’s also slinging magic around. This is the man you want fighting nothing but Goblins and Skaven Slaves if you can possible help it if you’re facing Ogres, you’re in for a world of hurt.

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Of course not, that’s absurd. Never take a dangerous terrain test with these guys again! The Curse of Anraheir: Since Strigoi Ghoul Kings can’t take magic armor, there’s not really any good reason to take this. He’s fairly good but the price is what stops him from being great, but most players prefer a combo of a level 4 caster of some kind along with a damage option blender lord Strigoi Ghoul King or Master Vampire.

Fluffwise this was explained in Ulrika the Vampire by saying that when Vamps fuck, they tend to bite and share blood which makes Bloodlines act like each other combined with the fact that as time goes on the younger recruit Vamps have much more in common than their former kinsmen than their Bloodline progenitor that they’ll probably never meet face to face.

Expect your opponents to target the Zombie Dragon with everything they’ve got. I went over this in the magic section but I’ll say it again. A Corpse Cart with Balefire combined with Kemmler means that you’re going to be 2 points up on even a Level 4 Lord in the dispel phase. But in each of those point ranges, Vampire Counts is a completely different beast due to various list-building options that become available or obsolete.


Exactly what you think it is. A good option is a horde carrying Screaming Banner enemy units taking Fear tests in combat with the unit carrying the banner roll an extra dice and discard the lower one marching with a Vampire who has the Supernatural Horror causes Terror and Fear Incarnate enemies that pass their Fear test must reroll it and cancels out their Stand Your Ground from their BSB.

Blood Dragons are the least magical by vampire standards. Crap stats and two Wounds. Armour of Silvered Steel: Herohammer, in other words, is still your bread and butter. Mounting these badasses up is not only an option, but depending on your goals may just be the point of taking him. You can cast this every fucking turn, stripping your foe essentially naked 2lewd.

The Lore Attribute, Metalshifting, means your rolls to wound are equal to the opponent’s armour save, and the hits are also flaming and armor-ignoring. Since everything you have causes Fear, the only use of this is Terror which lets you cause Fear to other models with Fear.

Luthor Harkon was a Vampire of an unknown Bloodline who was shipwrecked in his coffin. Models reroll corex To Hit rolls in close combat until the next Magic Phase, and if they aren’t busy they can move another 8 inches immediately like it was the movement phase still. So be wary of using him Banner of Eternal Flame: That’s a LOT of points for something there’s better options for.

Bump it up to the 1,k range, and suddenly Lord-level wizards are more common. But this won’t really save you from dispelling, and on phases you aren’t casting comtew spells it’s wasted.

Also wonderful in other lists since Zombies can become terrifying when they hit vamipres see Corpse Cart and reroll hits. Jai les derniere regles et codex french en pdf alors oui je suis daccord en tournois cest raide.

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Taking the spell lore utilized to cleanse the world of the Undead as a Vampire? Statutes of the codex alimentarius commission adopted in by the 11th session of the fao conference and in by the 16th session of the world health assembly.


Grants Fly for 50 points to an option on foot. Not terrible, but you have better reroll spells which also heal you from your own lore, and most of your stuff doesn’t have much for armor anyway.

Warhammer/Tactics/8th Edition/Vampire Counts – 1d4chan

Easily cast spell that’s great for taking out Wizards and other low Strength models, will cause 2 Wounds on average to a S3 target and ignores Armor. Of course, there’s always the fact that if she kicks it, Vlad goes nuts, with Frenzy and Hatred and whatnot. That being said combat is all he really does well though he does it VERY well while being the uncle of all glass cannons.

EtherealTerror, Undead. That being said, ocmtes DO take Rare choice points and unlike the Spirit Hosts you can’t afford to just let them get killed by a magic missile and forget about it. In this range, you can more comfortably field a Vampire Lord than in previous point ranges, because your supporting casters can pick up the slack if you don’t have a Level 4 caster Lord to do code the heavy lifting that’s required to keep your army going.

A very fast moving alternative to the other core choices.

Warhammer/Tactics/8th Edition/Vampire Counts

Getting S8 on anything, especially a model with 5 fucking Attacks, is fucking amazing. Still, fomtes you CAN take multiple spellcasters he’s probably not worth it. This makes them a lot easier to play than most armies, and while many choices form a nice synergy together there’s less risk at making a “wrong” decision. The most she can do is support other vampires using the invocation of Nehek and the Blood Chalice to make sure they don’t die.

For more information, please refer to the introduction. Flying creatures and their riders reroll successful rolls to hit the bearer and their Unit in Close Combat.

Thanks to the Vampires already having very high stats on most of their characters, they can benefit greatly from Rulebook items.